Hospital patients get a game plan to beat bedrest

NCT ID NCT04300764

First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study aimed to see if making physical activity into a game could help older hospital patients move more. Participants would have received daily text messages, set step goals, earned points, and worn a Fitbit to track their steps. The study was withdrawn before any patients were enrolled, so no results are available.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Gamification intervention (daily text messages, goal setting, points, and Fitbit wearable)
What this could lead to
If it had worked, this approach could have helped hospitalized patients become more active, potentially reducing complications and improving recovery.
What could go wrong
The study was withdrawn before any participants were enrolled, so no data was collected. The approach may not have been effective or practical in a hospital setting.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Pennsylvania

    Philadelphia, Pennsylvania, 19104, United States

More trials for these conditions

Other studies related to the condition(s) this trial covers.