Gamifying exercise: could a phone app outperform traditional programs for obesity and diabetes?

NCT ID NCT04887077

First seen Aug 03, 2026 · Last updated Aug 04, 2026 · Updated 1 time

Summary

This trial tests whether a smartphone app called Kiplin, which uses games, telecoaching, and social support, can increase daily physical activity in people with obesity or type 2 diabetes. It compares the app to a standard three-month face-to-face exercise program. The main goal is to see if the app leads to a greater increase in daily step count after three months, with follow-up at nine months to check lasting effects.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
A smartphone app called Kiplin that gamifies physical activity with games, telecoaching, social features, and activity tracking
What this could lead to
If effective, this digital approach could offer a scalable, engaging way to help people with obesity or type 2 diabetes become more active and improve health outcomes.
What could go wrong
The trial is small (56 participants) and early, so results may not apply broadly. The app's success depends on user engagement, which can wane over time.

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Conditions

The condition(s) this trial relates to.

Motor Activity Obesity obesity disorder type 2 diabetes mellitus Weight Prejudice

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • CHU de Clermont-Ferrand

    Clermont-Ferrand, 63000, France

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