Video game therapy: VR could help kids beat anxiety before it starts
NCT ID NCT06236919
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tests whether a virtual reality (VR) game can help children aged 10 to 16 improve their emotional regulation and reduce symptoms of anxiety and depression. Half of the 160 participants will play VR cognitive training games, while the other half will do VR relaxation exercises. The goal is to see if gamified training can be a fun, effective way to prevent mental health issues in young people.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- virtual reality cognitive training games
- What this could lead to
- If it works, this could provide a fun, school-based tool to help children manage emotions and lower their risk of developing anxiety or depression.
- What could go wrong
- This is a small, early pilot study with only 160 participants. The VR games may not be more effective than relaxation exercises, and some children may experience motion sickness.
This is an AI summary of the original study and may miss details. Read our disclaimer.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
UIC Barcelona International University of Catalonia
RECRUITINGBarcelona, Spain
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