VR games may help tame pain without pills

NCT ID NCT05836649

First seen Jun 26, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tested whether playing active or watching passive virtual reality (VR) games can change how healthy people feel heat and pressure pain. 265 adults used a VR headset in different ways, and researchers measured their pain thresholds. The goal is to see if VR could be a non-drug way to help manage pain.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Virtual reality (VR) headset with either passive or active games
What this could lead to
If it works, this could point toward using VR as a drug-free way to help manage pain during medical procedures or in daily life.
What could go wrong
This was a small, early study in healthy people, not patients with chronic pain. The effects may not apply to real-world pain conditions, and some people may experience motion sickness or discomfort.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for ANXIETY are added.

Our safety recommendation!

By submitting, you agree to our Terms of use

Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Lucile Parkard Children's Hospital

    Stanford, California, 94304, United States

More trials for these conditions

Other studies related to the condition(s) this trial covers.