GAMIFICATION
Clinical trials for GAMIFICATION explained in plain language.
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Game on for dementia: new app aims to boost engagement and ease caregiver burden
Symptom relief CompletedThis study tested a gamified assistive technology (MapHabit) in 40 people with mild-to-moderate Alzheimer's or related dementias and their primary caregivers. Over 6 months, one group used the gamified version while the control group used the standard app. The goal was to see if …
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: MapHabit, Inc. • Aim: Symptom relief
Last updated May 17, 2026 07:34 UTC
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Game on: interactive story boosts med adherence in schizophrenia
Symptom relief CompletedThis study tested a video game designed to help people with stable schizophrenia stick to their medication routine. Twenty patients played the game, making choices that shaped the story. The goal was to see if the game improved how often they took their medicine and their attitud…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Zhu Dian • Aim: Symptom relief
Last updated May 14, 2026 12:04 UTC
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Game or video? study tests best way to teach injections to nurses
Knowledge-focused CompletedThis study looked at two ways to teach nursing students how to give intramuscular injections: watching a video or playing a web-based game. The goal was to see which method helps students learn better and feel less anxious about tests. 48 first-year nursing students took part, an…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Maltepe University • Aim: Knowledge-focused
Last updated May 17, 2026 07:37 UTC
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Game-Based learning boosts family planning Know-How in college students
Knowledge-focused CompletedThis study looked at whether teaching family planning through a game-like method (gamification) helps university students learn more and have better attitudes about it. Forty students who had never had family planning training before took a short online lesson. Their knowledge an…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated May 17, 2026 07:37 UTC
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Gaming in nursing school: does gimkit boost grades?
Knowledge-focused CompletedThis study looked at whether playing a game called Gimkit helps nursing students learn about the respiratory system. 114 first-year nursing students were split into two groups: one got standard training, and the other got standard training plus a Gimkit game. The researchers meas…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Suleyman Demirel University • Aim: Knowledge-focused
Last updated May 17, 2026 07:34 UTC
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Game-Based learning boosts hygiene habits in teen girls
Knowledge-focused CompletedThis study tested whether a web-based game could teach 77 girls aged 10-15 about menstrual and genital hygiene. The girls played an interactive online game in four sessions. One month later, their hygiene knowledge and habits had significantly improved. The findings suggest that …
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated May 13, 2026 16:02 UTC
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Gamification gets students moving: study tests points, badges, and leaderboards
Knowledge-focused CompletedThis study looked at whether adding game elements like points, badges, and leaderboards can help university students in Taiwan increase their daily step count. 255 students were split into four groups to test different combinations of these features over 8 weeks. The goal was to …
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Taipei Medical University • Aim: Knowledge-focused
Last updated May 06, 2026 16:03 UTC