GAMIFICATION
Clinical trials for GAMIFICATION explained in plain language.
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Healing town: a game that could boost med adherence in schizophrenia
Symptom relief CompletedThis study tested a video game called 'Healing Town' to see if it could help people with stable schizophrenia take their medication more regularly. Twenty participants played the game, which uses stories and decisions to encourage adherence. The goal was to improve attitudes towa…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Zhu Dian • Aim: Symptom relief
Last updated Jun 27, 2026 12:26 UTC
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Game-like maps may boost daily life for dementia patients
Symptom relief CompletedThis study tested whether adding game-like features to a visual mapping app helps people with mild to moderate Alzheimer's or related dementias stay engaged in daily activities. Sixty participants and their caregivers used the app for six months, with half getting the gamified ve…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: MapHabit, Inc. • Aim: Symptom relief
Last updated Jun 27, 2026 07:52 UTC
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Video Game-Style training boosts hygiene habits in teen girls, study finds
Knowledge-focused CompletedThis study tested whether a web-based, gamified education program could improve menstrual and genital hygiene behaviors in 77 girls aged 10-15. The program used avatars, badges, and quizzes across four online sessions. One month later, participants showed significant improvements…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated Jun 27, 2026 09:00 UTC
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Gamified family planning education tested on university students
Knowledge-focused CompletedThis study tested whether a fun, game-like online lesson could improve university students' knowledge and attitudes about family planning. Forty students who had never received such training before took a survey, then played an interactive 20-minute lesson, and finally took the s…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated Jun 27, 2026 09:00 UTC
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Gimkit game boosts nursing Students' motivation and test scores?
Knowledge-focused CompletedThis study tested whether playing a Gimkit game after a regular lab class helps first-year nursing students learn about the respiratory system. 114 students were split into two groups: one got the game, the other didn't. Researchers measured their motivation and test scores to se…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Suleyman Demirel University • Aim: Knowledge-focused
Last updated Jun 27, 2026 08:07 UTC
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Game or video: which teaches injections better?
Knowledge-focused CompletedThis study compared two teaching methods—video-assisted teaching and a web-based game—for helping nursing students learn how to give intramuscular injections. Researchers measured students' injection skills and test anxiety levels. The goal was to find which method works best for…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Maltepe University • Aim: Knowledge-focused
Last updated Jun 27, 2026 08:03 UTC
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Points and leaderboards get students moving: gamification boosts daily steps
Knowledge-focused CompletedThis study tested whether adding game-like elements—such as points, leaderboards, and team challenges—could encourage 255 university students in Taiwan to walk more each day. Participants were split into groups that used these features separately, combined, or through a mobile ga…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Taipei Medical University • Aim: Knowledge-focused
Last updated Jun 27, 2026 07:58 UTC