GAMIFICATION
Clinical trials for GAMIFICATION explained in plain language.
Never miss a new study
Get alerted when new GAMIFICATION trials appear
Sign up with your email to follow new studies for GAMIFICATION, keep track of the ones that matter, and come back to a personal dashboard instead of checking manually.
By submitting, you agree to our Terms of use
-
Can playing games get you to walk 10,000 steps?
Prevention CompletedThis study tested whether adding game-like elements to daily life could help university students walk more. 255 students were split into groups that used different combinations of features like points, leaderboards, team challenges, or a step-counting mobile game. Researchers mea…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Taipei Medical University • Aim: Prevention
Last updated Feb 23, 2026 14:55 UTC
-
Can playing games on an app help people with dementia?
Symptom relief CompletedThis study tested whether adding game-like features to a memory-assist app could help people with mild to moderate dementia stay more engaged with the technology. Researchers compared the app with and without these features over six months to see if the gamified version improved …
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: MapHabit, Inc. • Aim: Symptom relief
Last updated Mar 31, 2026 12:12 UTC
-
Can playing a game make you a better nurse? study puts gamified learning to the test
Knowledge-focused CompletedThis study tested whether using a competitive online game called Gimkit could help first-year nursing students learn respiratory care skills. Researchers split 114 students into two groups: one group received standard lab training plus the game, while the other received only stan…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Suleyman Demirel University • Aim: Knowledge-focused
Last updated Mar 30, 2026 14:31 UTC
-
Game on for nursing school? study tests video vs. web game for teaching injections
Knowledge-focused CompletedThis study aimed to find the best way to teach nursing students a critical skill: giving safe intramuscular injections. Researchers compared two teaching methods—video-assisted lessons and a web-based educational game—to see which helped students learn the skill better and feel l…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Maltepe University • Aim: Knowledge-focused
Last updated Mar 27, 2026 12:41 UTC
-
Game on for health: online games boost teen hygiene habits
Knowledge-focused CompletedThis study tested whether an online, game-based education program could improve menstrual and genital hygiene knowledge and behaviors in adolescent girls. Researchers worked with 77 girls aged 10-15 in a Turkish school, delivering four short, interactive online sessions with quiz…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated Mar 25, 2026 14:08 UTC
-
Can a 20-Minute game change how young adults view family planning?
Knowledge-focused CompletedThis study tested whether a short, interactive online game could improve university students' knowledge and attitudes about family planning. Researchers gave a 20-minute gamified training session to 40 students who had never received formal family planning education before. The g…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated Mar 25, 2026 14:07 UTC