GAMIFICATION
Clinical trials for GAMIFICATION explained in plain language.
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Gamified walking and exercise may lower heart disease risk
Disease control ENROLLING_BY_INVITATIONThis study tests whether a 12-week program combining daily walking, high-intensity circuit training, and a gamified mobile app can improve cardiovascular risk factors like cholesterol, blood pressure, and body fat. Researchers will enroll 105 university students and staff, dividi…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Uludag University • Aim: Disease control
Last updated Jun 27, 2026 13:05 UTC
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Points and badges may boost teen fitness in new study
Knowledge-focused ENROLLING_BY_INVITATIONThis study tests whether a mobile app with game-like features (points, badges, leaderboards) can encourage 54 secondary school students to walk more and exercise regularly. Over 12 weeks, one group uses the gamified app, another uses a non-gamified version, and a control group do…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Uludag University • Aim: Knowledge-focused
Last updated Jun 27, 2026 14:00 UTC