GAMIFICATION
Clinical trials for GAMIFICATION explained in plain language.
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Video games meet physical therapy: new study aims to boost mood and daily skills in teens with duchenne
Symptom relief Recruiting nowThis study tests whether a fun, game-based occupational therapy program can improve quality of life, daily skills, and emotional health in 20 teens with Duchenne muscular dystrophy. Participants will use a computer or tablet at home. Researchers will compare results to standard t…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Başak Çağla Arslan • Aim: Symptom relief
Last updated Jun 27, 2026 09:00 UTC
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Virtual reality training could revolutionize nursing education on pressure ulcers
Knowledge-focused Recruiting nowThis study tests whether a gamified metaverse-based training program helps nursing students learn more effectively about preventing and managing pressure ulcers (bedsores). Sixty second-year nursing students will be randomly assigned to either standard classroom teaching or stand…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Baskent University • Aim: Knowledge-focused
Last updated Jun 27, 2026 12:26 UTC
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Nursing students train in the metaverse to prevent hospital errors
Knowledge-focused Recruiting nowThis study looks at whether a gamified metaverse-based training program can improve patient safety knowledge and skills in nursing students compared to standard teaching. About 60 second-year nursing students will be split into two groups: one gets traditional training plus the m…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Baskent University • Aim: Knowledge-focused
Last updated Jun 27, 2026 12:25 UTC
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Can a video game teach nurses to save lives after childbirth?
Knowledge-focused Recruiting nowThis study tests whether a serious game can improve nursing students' knowledge and confidence in managing postpartum hemorrhage (severe bleeding after childbirth). Seventy third-year nursing students will be split into two groups: one gets traditional training plus the game, the…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Sakarya University • Aim: Knowledge-focused
Last updated Jun 27, 2026 07:57 UTC