Video Game-Style training boosts hygiene habits in teen girls, study finds

NCT ID NCT07370259

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a web-based, gamified education program could improve menstrual and genital hygiene behaviors in 77 girls aged 10-15. The program used avatars, badges, and quizzes across four online sessions. One month later, participants showed significant improvements in hygiene practices and awareness of abnormal findings.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Gamified online educational program
What this could lead to
If effective, this approach could offer a fun and engaging way to teach adolescent girls about hygiene, potentially improving health habits.
What could go wrong
This was a small, single-school study with no control group, so results may not apply broadly. Long-term effects were not measured.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

Health Education

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Lokman Hekim University Etlik Hospital

    Ankara, Turkey (Türkiye)

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