Video Game-Style training boosts hygiene habits in teen girls, study finds

NCT ID NCT07370259

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a web-based, gamified education program could improve menstrual and genital hygiene behaviors in 77 girls aged 10-15. The program used avatars, badges, and quizzes across four online sessions. One month later, participants showed significant improvements in hygiene practices and awareness of abnormal findings.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance

Gamified online educational program

What this could lead to

If effective, this approach could offer a fun and engaging way to teach adolescent girls about hygiene, potentially improving health habits.

What could go wrong

This was a small, single-school study with no control group, so results may not apply broadly. Long-term effects were not measured.

Disclaimer Read more

This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Conditions

The condition(s) this trial relates to.

Health Education

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Lokman Hekim University Etlik Hospital

    Ankara, Turkey (Türkiye)