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Can virtual nostalgia boost brain health in seniors?

NCT ID NCT06973551

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a virtual reality program featuring nostalgic scenes from Taiwanese culture could improve mood, life satisfaction, and thinking skills in older adults with mild cognitive impairment or mild dementia. Sixty-four participants aged 65 and older were randomly assigned to either the VR program or routine activities. The VR sessions were short and supervised. Researchers measured changes in cognitive function, depression, and well-being using standard questionnaires.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
nostalgia-based virtual reality program
What this could lead to
If it works, this could offer a fun, non-drug way to boost emotional well-being and slow cognitive decline in older adults.
What could go wrong
This is a small, early study with only 64 participants. Results may not apply to everyone, and VR might cause discomfort or be hard for some to use.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

64 people

The number who actually took part.

Started

Apr 2025

Finished

Mar 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

65 years and older

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Age 65 years or older * Able to communicate in Mandarin or Taiwanese * Capable of wearing and operating a VR headset and handheld controllers * Sufficient vision and hearing to interact with VR content (assistive devices permitted) * Able to provide informed consent or have a legal guardian provide consent Exclusion Criteria: * Diagnosis of severe dementia or advanced neurodegenerative disease * Severe psychiatric disorders (e.g., schizophrenia, bipolar disorder) * Major visual or auditory impairments that would interfere with VR use, even with assistive devices * Unconsciousness, inability to stay awake or focused for the session duration Inability to comply with study protocol or scheduled sessions

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Conditions

The condition(s) this trial relates to.

Cognitive Dysfunction dementia Psychological Well-Being

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • National Taiwan Normal University

    Taipei, Taipei City, 10610, Taiwan

More trials for these conditions

Other studies related to the condition(s) this trial covers.