VR video games vs. physical therapy: which boosts balance in seniors?
NCT ID NCT07655882
First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 2 times
Summary
This study compares virtual reality exercises to standard physical therapy for improving walking and balance in adults aged 60 and older. Thirty-six participants will either use a VR headset to play movement games or do traditional exercises like tandem walking. Researchers will measure changes in walking speed and balance after 4-6 weeks to see which approach works better.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Virtual Reality Headset
- What this could lead to
- If it works, this could offer a more engaging way to improve walking and balance in older adults, potentially reducing fall risk.
- What could go wrong
- This is a small, early-stage trial with only 36 participants. The results may not apply to everyone, and VR may not be better than standard therapy.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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The University of Faisalabad
Faisalābad, Punjab Province, 3800, Pakistan
More trials for these conditions
Other studies related to the condition(s) this trial covers.
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