VR video games vs. physical therapy: which boosts balance in seniors?

NCT ID NCT07655882

First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 2 times

Summary

This study compares virtual reality exercises to standard physical therapy for improving walking and balance in adults aged 60 and older. Thirty-six participants will either use a VR headset to play movement games or do traditional exercises like tandem walking. Researchers will measure changes in walking speed and balance after 4-6 weeks to see which approach works better.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Virtual Reality Headset
What this could lead to
If it works, this could offer a more engaging way to improve walking and balance in older adults, potentially reducing fall risk.
What could go wrong
This is a small, early-stage trial with only 36 participants. The results may not apply to everyone, and VR may not be better than standard therapy.

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Conditions

The condition(s) this trial relates to.

Mobility Limitation nervous system injury

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • The University of Faisalabad

    Faisalābad, Punjab Province, 3800, Pakistan

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Other studies related to the condition(s) this trial covers.