Can virtual reality make knee pain therapy more engaging?

NCT ID NCT06272825

First seen Aug 11, 2026 · Last updated Aug 12, 2026 · Updated 1 time

Summary

This trial tests whether adding virtual reality (VR) exercises to a standard rehabilitation program can improve pain, balance, and quality of life in people with symptomatic knee osteoarthritis. Adults aged 40-85 with chronic knee pain will either receive conventional rehab alone or conventional rehab plus VR-based exercises, five days a week for three weeks. The study measures changes in pain, disability, balance, and overall well-being to see if the immersive VR approach boosts motivation and outcomes.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality exercise program added to conventional rehabilitation
What this could lead to
If effective, VR-based exercise could offer a more engaging way to improve pain, balance, and quality of life for people with knee osteoarthritis.
What could go wrong
This is a small early-stage trial, and results may not apply to everyone. VR may not outperform standard rehab, and some people may find it uncomfortable or difficult to use.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Kırşehir Ahi Evran University Faculty of Medicine

    Kırşehir, City Center, 40100, Turkey (Türkiye)

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