Video game therapy: a fun way to boost mental health?

NCT ID NCT07387757

First seen Feb 04, 2026 · Last updated May 14, 2026 · Updated 9 times

Summary

This study tests whether a 4-week program using active video games (exergames) on the Nintendo Switch can improve quality of life, motivation, and exercise adherence in adults with mental illness. Twelve participants will be split into an exergame group or a usual-care group. The goal is to see if this fun, adaptable approach helps reduce physical symptoms and supports emotional well-being.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • University of Salamanca

    Salamanca, Salamanca, 37007, Spain

    Contact Phone: •••-•••-•••• Email: •••••@•••••

Conditions

Explore the condition pages connected to this study.