Video game aims to boost emotional health in teens with chronic diseases

NCT ID NCT07212530

First seen Nov 01, 2025 · Last updated Jun 05, 2026 · Updated 35 times

Summary

This study is testing a serious video game designed to improve emotional well-being in teenagers aged 12 to 16, both with and without chronic conditions like type 1 diabetes, asthma, and allergies. The game uses artificial intelligence to personalize activities that build coping skills and resilience. Researchers will measure changes in quality of life, emotional problems, and social skills over 8 weeks.

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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Facultat de Psicología

    RECRUITING

    Valencia, Valencia, 46010, Spain

    Contact

    Contact

    Contact Phone: •••-•••-•••• Email: •••••@•••••

    Contact

Conditions

Explore the condition pages connected to this study.