Video game aims to boost emotional health in teens with chronic diseases
NCT ID NCT07212530
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study is testing a serious video game designed to improve emotional well-being in teenagers aged 12 to 16, both with and without chronic conditions like type 1 diabetes, asthma, and allergies. The game uses artificial intelligence to personalize activities that build coping skills and resilience. Researchers will measure changes in quality of life, emotional problems, and social skills over 8 weeks.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Facultat de Psicología
RECRUITINGValencia, Valencia, 46010, Spain
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