Video game aims to boost emotional health in teens with chronic diseases

NCT ID NCT07212530

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study is testing a serious video game designed to improve emotional well-being in teenagers aged 12 to 16, both with and without chronic conditions like type 1 diabetes, asthma, and allergies. The game uses artificial intelligence to personalize activities that build coping skills and resilience. Researchers will measure changes in quality of life, emotional problems, and social skills over 8 weeks.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Facultat de Psicología

    RECRUITING

    Valencia, Valencia, 46010, Spain

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Other studies related to the condition(s) this trial covers.