Videogame 'ACTing Minds' tested as quick mental health boost

NCT ID NCT07272096

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a single 60-minute session of a videogame called 'ACTing Minds' could improve mental health in 302 adults with mild to moderate depression, anxiety, or stress. The game is based on Acceptance and Commitment Therapy (ACT) and aims to increase psychological flexibility. Participants played either the ACT game or a neutral puzzle game, and researchers compared changes in symptoms and well-being right after the session and 10-13 days later.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
ACT-based videogame (ACTing Minds)
What this could lead to
If it works, this could offer a new, accessible way to support mental health through a brief videogame session.
What could go wrong
This is a small, completed trial with a single session and short follow-up, so results may not apply broadly or last long. The game is not a replacement for therapy.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for ANXIETY are added.

Our safety recommendation!

By submitting, you agree to our Terms of use

Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Swansea University, School of Psychology (Singleton Park)

    Swansea, Wales, SA2 8PP, United Kingdom

More trials for these conditions

Other studies related to the condition(s) this trial covers.