Videogame 'ACTing Minds' tested as quick mental health boost
NCT ID NCT07272096
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether a single 60-minute session of a videogame called 'ACTing Minds' could improve mental health in 302 adults with mild to moderate depression, anxiety, or stress. The game is based on Acceptance and Commitment Therapy (ACT) and aims to increase psychological flexibility. Participants played either the ACT game or a neutral puzzle game, and researchers compared changes in symptoms and well-being right after the session and 10-13 days later.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- ACT-based videogame (ACTing Minds)
- What this could lead to
- If it works, this could offer a new, accessible way to support mental health through a brief videogame session.
- What could go wrong
- This is a small, completed trial with a single session and short follow-up, so results may not apply broadly or last long. The game is not a replacement for therapy.
This is an AI summary of the original study and may miss details. Read our disclaimer.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Swansea University, School of Psychology (Singleton Park)
Swansea, Wales, SA2 8PP, United Kingdom
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