Can playing games on a tablet keep your mind sharp?
NCT ID NCT06366867
First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 2 times
Summary
This study tested a set of tablet games called VibrantMinds, designed to be easy and fun for older adults, including those with dementia. 26 participants aged 65+ with mild cognitive impairment played games like Whack-A-Mole and Word Search. Researchers measured changes in thinking, mood, and agitation to see if the games could help maintain or improve cognitive function.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- VibrantMinds tablet games (Whack-A-Mole, Word Search, Bejeweled, Mahjong Solitaire, Memory Game, Glenrose Grocery Game)
- What this could lead to
- If the games prove effective, they could offer a fun, accessible way to help older adults maintain or improve cognitive skills and quality of life.
- What could go wrong
- This is a small, completed study (26 participants) with no control group, so results may not apply broadly. Benefits may be modest or due to practice effects.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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26 people
The number who actually took part.
- Started
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Aug 2022
- Finished
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Feb 2026
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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65 years and older
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Older adults aged 65 years and older. * Cognitive impairment within a specific range as measured by the Mini-Mental State -Examination (MMSE scores between 7 and 25). * Ability to interact with the Serious Cognitive Games (SCGs) platform, indicating a necessary level of awareness. * Functional vision and hearing, with or without aids (glasses/hearing aids), to engage with the SCGs platform. * Functional upper extremity function to interact with the SCGs. Exclusion Criteria: * Presence of influenza, COVID-19, or another virus that could affect performance or pose a risk to others. * Inability to communicate or comprehend instructions in English * Moderate to severe limitations in upper extremity control or movement, significant visual or hearing impairments, or attention deficits that could impact the ability to successfully engage with the SCGs. Participants or their care partners who feel these conditions would interfere with study participation are excluded.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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CapitalCare Group Inc Facilities
Edmonton, T5J 3M9, Canada
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