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Can playing games on a tablet keep your mind sharp?

NCT ID NCT06366867

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 2 times

Summary

This study tested a set of tablet games called VibrantMinds, designed to be easy and fun for older adults, including those with dementia. 26 participants aged 65+ with mild cognitive impairment played games like Whack-A-Mole and Word Search. Researchers measured changes in thinking, mood, and agitation to see if the games could help maintain or improve cognitive function.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
VibrantMinds tablet games (Whack-A-Mole, Word Search, Bejeweled, Mahjong Solitaire, Memory Game, Glenrose Grocery Game)
What this could lead to
If the games prove effective, they could offer a fun, accessible way to help older adults maintain or improve cognitive skills and quality of life.
What could go wrong
This is a small, completed study (26 participants) with no control group, so results may not apply broadly. Benefits may be modest or due to practice effects.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

26 people

The number who actually took part.

Started

Aug 2022

Finished

Feb 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

65 years and older

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Older adults aged 65 years and older. * Cognitive impairment within a specific range as measured by the Mini-Mental State -Examination (MMSE scores between 7 and 25). * Ability to interact with the Serious Cognitive Games (SCGs) platform, indicating a necessary level of awareness. * Functional vision and hearing, with or without aids (glasses/hearing aids), to engage with the SCGs platform. * Functional upper extremity function to interact with the SCGs. Exclusion Criteria: * Presence of influenza, COVID-19, or another virus that could affect performance or pose a risk to others. * Inability to communicate or comprehend instructions in English * Moderate to severe limitations in upper extremity control or movement, significant visual or hearing impairments, or attention deficits that could impact the ability to successfully engage with the SCGs. Participants or their care partners who feel these conditions would interfere with study participation are excluded.

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Conditions

The condition(s) this trial relates to.

Alzheimer disease Cognitive Dysfunction dementia

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • CapitalCare Group Inc Facilities

    Edmonton, T5J 3M9, Canada

More trials for these conditions

Other studies related to the condition(s) this trial covers.