Gamification gets seniors moving after hospital discharge
NCT ID NCT05736484
First seen Apr 11, 2026 · Last updated Jun 16, 2026 · Updated 13 times
Summary
This study tests whether using game-like rewards and personal coaching can encourage older adults to walk more after leaving the hospital. About 350 people aged 50 and older with conditions like high blood pressure or heart failure will wear a Fitbit to track their steps. The goal is to see if these fun incentives help prevent mobility problems and keep people active.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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Blockley Hall
Philadelphia, Pennsylvania, 19104, United States
Conditions
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