GAMIFICATION
Clinical trials for GAMIFICATION explained in plain language.
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Turning fitness into a game: study tests if points and avatars boost student step counts
Prevention CompletedThis study tested whether adding game-like features to daily life could help university students become more active. Researchers recruited 255 students and split them into groups that used different motivational tools, like points, leaderboards, or a mobile game, to try and incre…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Taipei Medical University • Aim: Prevention
Last updated Apr 03, 2026 14:43 UTC
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Can playing games on an app help people with dementia?
Symptom relief CompletedThis study tested whether adding game-like features to a memory-assist app could help people with mild to moderate dementia stay more engaged with the technology. Researchers compared the app with and without these features over six months to see if the gamified version improved …
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: MapHabit, Inc. • Aim: Symptom relief
Last updated Mar 31, 2026 12:12 UTC
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Game on vs. press play: which method trains better nurses?
Knowledge-focused CompletedThis study tested two different ways to teach nursing students how to give safe intramuscular injections. Researchers compared traditional video-based lessons against an interactive web-based game. They measured which method helped 48 first-year nursing students learn the skill b…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Maltepe University • Aim: Knowledge-focused
Last updated Apr 04, 2026 00:05 UTC
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Can a 20-Minute game change how young adults view family planning?
Knowledge-focused CompletedThis study tested whether a short, game-based online lesson could improve university students' knowledge and attitudes about family planning. Researchers worked with 40 midwifery students who had never received formal family planning training. They measured the students' understa…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated Apr 03, 2026 14:41 UTC
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Can playing a game make you a better nurse? study puts gamified learning to the test
Knowledge-focused CompletedThis study tested whether using a competitive online game called Gimkit could help first-year nursing students learn respiratory care skills. Researchers split 114 students into two groups: one group received standard lab training plus the game, while the other received only stan…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Suleyman Demirel University • Aim: Knowledge-focused
Last updated Mar 30, 2026 14:31 UTC
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Game on for health: online games boost teen hygiene habits
Knowledge-focused CompletedThis study tested whether an online, game-based education program could improve menstrual and genital hygiene knowledge and behaviors in adolescent girls. Researchers worked with 77 girls aged 10-15 in a Turkish school, delivering four short, interactive online sessions with quiz…
Matched conditions: GAMIFICATION
Phase: NA • Sponsor: Lokman Hekim University • Aim: Knowledge-focused
Last updated Mar 25, 2026 14:08 UTC