Den här översättningen är inte klar ännu. Den här sidan är just nu på engelska.

Gå till den engelska sidan

Video game boosts Pill-Taking in schizophrenia patients

NCT ID NCT06175559

First seen May 02, 2026 · Last updated May 21, 2026 · Updated 4 times

Summary

This study tested a story-driven video game designed to help people with stable schizophrenia stick to their medication routine. Twenty patients played the game, which uses decision-making to shape the story. The goal was to see if the game improved how often they took their medicine and their attitude toward it.

Disclaimer Read more

This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for MENTAL HEALTH ISSUE are added.

Vår säkerhetsrekommendation!

Genom att skicka in godkänner du våra Användarvillkor

Contacts and locations

Locations

  • Shanghai Jiao Tong University

    Shanghai, Shanghai Municipality, 200240, China

Conditions

Explore the condition pages connected to this study.