VR game aims to keep teens off vapes and weed

NCT ID NCT07413432

First seen Feb 20, 2026 · Last updated May 14, 2026 · Updated 8 times

Summary

This study tested a virtual reality videogame called Invite Only VR designed to prevent e-cigarette and marijuana vaping in middle school students. About 62 students in 6th to 8th grade played the game and answered surveys about their knowledge, attitudes, and intentions to vape. The goal was to see if the game is acceptable, usable, and can change teens' intentions to use these substances.

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Contacts and locations

Locations

  • Yale School of Medicine

    New Haven, Connecticut, 06510, United States

Conditions

Explore the condition pages connected to this study.