VR video game teaches teens to say no to vaping
NCT ID NCT07413432
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
Researchers at Yale University developed a virtual reality game called Invite Only VR to help middle school students learn about the risks of vaping nicotine and cannabis. In the game, players practice refusing offers to vape in realistic social situations. The study tested the game with 62 students in grades 6-8 across three Connecticut middle schools, measuring how much they liked it and whether it changed their knowledge and intentions to vape.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Virtual reality videogame (Invite Only VR)
- What this could lead to
- If it works, this could give schools a fun, interactive tool to help teens resist peer pressure and avoid starting to vape.
- What could go wrong
- This is a small, early study with only 62 students, measuring short-term changes in knowledge and intentions—not actual vaping behavior. Long-term effects are unknown.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Yale School of Medicine
New Haven, Connecticut, 06510, United States
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