Can a VR game teach troubled teens to control emotions?

NCT ID NCT05022550

First seen Nov 01, 2025 · Last updated May 12, 2026 · Updated 35 times

Summary

This study tested a virtual-reality video game designed to help teenagers who have been exposed to violence learn to control their emotions. 74 youth aged 13-17 from the juvenile justice system took part. The goal was to see if the VR game was enjoyable and if it improved their ability to manage difficult feelings.

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Contacts and locations

Locations

  • University of Wisconsin

    Madison, Wisconsin, 53705, United States

Conditions

Explore the condition pages connected to this study.