VR video game aims to calm troubled teens
NCT ID NCT05022550
First seen Jun 27, 2026 · Last updated Jul 02, 2026 · Updated 2 times
Summary
This study tested whether a virtual-reality video game could help teenagers in the juvenile justice system better control their emotions. About 74 youth aged 13 to 17 played up to 6 VR sessions. Researchers measured how much participants enjoyed the experience and tracked changes in emotional regulation using a standard survey.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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University of Wisconsin
Madison, Wisconsin, 53705, United States
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