VR video game aims to calm troubled teens

NCT ID NCT05022550

First seen Jun 27, 2026 · Last updated Jul 01, 2026 · Updated 1 time

Summary

This study tested whether a virtual-reality video game could help teenagers in the juvenile justice system better control their emotions. About 74 youth aged 13 to 17 played up to 6 VR sessions. Researchers measured how much participants enjoyed the experience and tracked changes in emotional regulation using a standard survey.

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Conditions

The condition(s) this trial relates to.

Adolescent Behavior Emotional Regulation

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Wisconsin

    Madison, Wisconsin, 53705, United States