Can a VR game teach troubled teens to control emotions?
NCT ID NCT05022550
First seen Nov 01, 2025 · Last updated May 12, 2026 · Updated 35 times
Summary
This study tested a virtual-reality video game designed to help teenagers who have been exposed to violence learn to control their emotions. 74 youth aged 13-17 from the juvenile justice system took part. The goal was to see if the VR game was enjoyable and if it improved their ability to manage difficult feelings.
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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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University of Wisconsin
Madison, Wisconsin, 53705, United States
Conditions
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