Can VR sharpen your mind? small study tests feasibility
NCT ID NCT05583903
First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tested whether healthy volunteers would find a virtual reality (VR) software called ReCognitionVR usable and acceptable. The software, delivered through an Oculus Quest 2 headset, is designed to improve attention and executive functions. Thirty healthy adults aged 18-35 or 60 and older participated. The main goal was to see if at least 70% of participants would use the software for 20 minutes, and to measure usability scores.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Virtual reality software (ReCognitionVR) delivered via Oculus Quest 2
- What this could lead to
- If successful, this could show that virtual reality is a practical and enjoyable way to train attention and thinking skills in healthy people.
- What could go wrong
- This is a small, early feasibility study in healthy volunteers, not patients. It only measures short-term use and satisfaction, not long-term cognitive benefits.
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Houston Methodist Research Institute
Houston, Texas, 77030, United States
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