Video games may unlock a new path to treat dyslexia

NCT ID NCT07707700

First seen Jul 16, 2026 · Last updated Jul 17, 2026 · Updated 1 time

Summary

This study tests whether playing action video games can improve reading in children with dyslexia by training their visual attention. About 76 Cantonese-speaking children with dyslexia will be randomly assigned to play either an action game or a non-action game for 12 hours. Researchers will measure changes in visual attention, memory, and reading skills before, during, after training, and at a 6-month follow-up.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
action video game training (Rabbids: Party of Legends)
What this could lead to
If it works, this could provide a new, non-reading-based way to help children with dyslexia improve their reading skills by training visual attention.
What could go wrong
This is a small, early-stage trial with 76 children, so results may not apply to all. The improvement may be limited or not last long-term.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Optometry Research Clinic

    RECRUITING

    Hong Kong, Hong Kong

    Contact Phone: •••-•••-•••• Email: •••••@•••••

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