Self-Compassion training cuts problematic gaming in young adults

NCT ID NCT07270315

First seen Jan 06, 2026 · Last updated May 15, 2026 · Updated 24 times

Summary

This study looked at whether a 14-day online self-compassion program could help young adults reduce problematic gaming. 308 regular online gamers took part, with some receiving the program and others on a waitlist. The results showed that the program increased self-compassion and decreased problematic gaming, partly by reducing social anxiety and meeting basic psychological needs.

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Contacts and locations

Locations

  • Beijing Normal University

    Beijing, China

Conditions

Explore the condition pages connected to this study.