Self-Compassion course cuts problematic gaming in young adults

NCT ID NCT07270315

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a 14-day online self-compassion course could help young adults reduce problematic gaming. 308 regular gamers were split into two groups: one took the course, the other waited. After the course, the training group reported higher self-compassion and less problematic gaming, partly by easing social anxiety and meeting basic psychological needs. The results suggest that learning to be kind to yourself might be a helpful tool for managing gaming habits.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
14-day online self-compassion course (behavioral intervention)
What this could lead to
If it works, this could offer a simple, free way to help people cut back on excessive gaming and improve mental health.
What could go wrong
This was a small, completed study without a long-term follow-up. The results may not apply to everyone, and the effect might fade over time.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Beijing Normal University

    Beijing, China

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