Brain-Boosting video game puts body and mind to the test

NCT ID NCT03032796

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 26, 2026 · Last updated Jun 26, 2026

Summary

This study tested whether a special video game that combines physical movement with mental challenges can improve attention and memory in healthy adults. 49 participants played the game for 36 minutes a day, 3 days a week for 8 weeks. The goal was to see if the combined training works better than physical or mental training alone.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Body-Brain Trainer video game
What this could lead to
If it works, this could point toward new ways to boost cognitive function through combined physical and mental training.
What could go wrong
This is a small, early-stage study in healthy adults, so results may not apply to other groups. The intervention is a video game, so benefits may be modest or not last long-term.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

49 people

The number who actually took part.

Start date

Jan 2017

Finished

Mar 2020

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

55 to 80 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Can walk briskly for at least 15 minutes continuously without stopping * Can stand up from a chair without using your hands * Available to come 3x/week to our UCSF Mission Bay laboratory for 8 weeks * Willing and able to undergo MRI, EEG procedures * English fluency Exclusion Criteria: * cardiac problems * bypass surgery * pacemaker or heart valve replacement * stroke * respiratory conditions * head trauma with loss of consciousness for less than a few minutes * severe head trauma with loss of consciousness for more than a few minutes * high/low blood pressure * kidney failure * electroconvulsive therapy (ECT) * seizures * implanted electrodes * cancer/chemotherapy/radiation * diabetes * irritable bowel syndrome * back problems * claustrophobia * Having been diagnosed with a psychiatric or neurological disorder * Use of an assistive device (e.g., cane or walker) at any time to assist with ambulation * Joint problems causing significant pain upon movement * Heart Disease or Cardiovascular Disease * Respiratory Disease (Lung Disease)

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • UCSF Neuroscape

    San Francisco, California, 94158, United States

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