Game on: VR and escape rooms could transform how nurses learn injections

NCT ID NCT06858514

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether using virtual reality or escape room games helps nursing students learn how to give subcutaneous injections better than traditional teaching. Fifty-four first-year nursing students were split into three groups: one used VR plus demonstration, one used an escape room plus demonstration, and one used only demonstration. Their skills and self-confidence were measured after training. The goal is to see if fun, interactive methods improve learning and confidence.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
gamification-based virtual reality and escape room teaching methods
What this could lead to
If successful, this could show that game-based methods help nursing students learn injection skills and build confidence more effectively than traditional teaching.
What could go wrong
This is a small, early-stage educational study with only 54 students at one university, so results may not apply broadly. It tests teaching methods, not a medical treatment.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Adnan Menderes University

    Aydin, Şehzadeler, 45020, Turkey (Türkiye)

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