Fun and fitness: VR games may boost Kids' activity levels

NCT ID NCT07576738

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study looked at whether aerobic exercise and virtual reality games could improve functional capacity, activity, and participation in children aged 6-10 living in care facilities. Sixty-three children were split into groups: one did aerobic exercise, one played VR games, and a control group continued normal life. After 12 weeks, researchers measured changes in walking ability, body image, physical activity, and participation.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
aerobic exercise and virtual reality-based games
What this could lead to
If successful, this could point toward simple, fun ways to boost physical function and participation in vulnerable children.
What could go wrong
This is a small, completed study with no blinding or long-term follow-up, so results may not be generalizable or lasting.

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Conditions

The condition(s) this trial relates to.

CHILD syndrome Motor Activity

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Hasan Kalyoncu University

    Gaziantep, Province, 27410, Turkey (Türkiye)

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