VR game aims to keep teens off vapes
NCT ID NCT07460622
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tests a virtual reality (VR) program for 8th graders to prevent them from starting to use e-cigarettes. About 1,250 students from schools in Connecticut and Massachusetts will play a VR game that teaches skills to handle emotions and resist vaping. The goal is to see if the program reduces the number of teens who try e-cigarettes and increases their knowledge about the risks.
Disclaimer
Read more
Show less
This is a summary of
the original study
.
Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for ADOLESCENT MENTAL HEALTH are added.
By submitting, you agree to our Terms of use
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Show contact details
Enter your email to view the contact information for this study.
By submitting, you agree to our Terms of use
Study contacts
-
Contact
Email: •••••@•••••
-
Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
-
Yale School of Medicine
New Haven, Connecticut, 06510, United States
Contact Phone: •••-•••-•••• Email: •••••@•••••