VR game teaches teens to say no to vaping

NCT ID NCT07460622

First seen Mar 11, 2026 · Last updated May 15, 2026 · Updated 9 times

Summary

This study tests a virtual reality (VR) program called E-Invite Only VR to prevent middle school students from starting to use e-cigarettes. About 1,250 8th graders from schools in Connecticut and Massachusetts will play the VR game for about 2 hours total during class. The program teaches students skills to manage emotions and resist peer pressure to vape, with the goal of reducing nicotine addiction and related health risks like cancer.

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Contacts and locations

Study contacts

  • Contact

    Email: •••••@•••••

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Yale School of Medicine

    New Haven, Connecticut, 06510, United States

    Contact Phone: •••-•••-•••• Email: •••••@•••••

Conditions

Explore the condition pages connected to this study.