Can a joystick game curb teen substance use? new study tests it.

NCT ID NCT05486234

First seen Jun 24, 2026 · Last updated Aug 14, 2026 · Updated 3 times

Summary

This study tests a computerized task where teens push or pull a joystick in response to images, aiming to change automatic habits around cannabis and alcohol. Fifty-two participants aged 13-17 who use both substances will be followed for three months. The goal is to see if this simple intervention can reduce use and shift unconscious biases.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
computerized approach-avoidance task (joystick game)
What this could lead to
If it works, this could offer a simple, engaging tool to help teenagers cut back on cannabis and alcohol use.
What could go wrong
This is a very small early study with only 52 participants, so results may not apply widely. The intervention is brief and may not produce lasting change.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Medical University of South Carolina

    RECRUITING

    Charleston, South Carolina, 29425, United States

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