Can a joystick game curb teen substance use? new study tests it.
NCT ID NCT05486234
First seen Jun 24, 2026 · Last updated Aug 14, 2026 · Updated 3 times
Summary
This study tests a computerized task where teens push or pull a joystick in response to images, aiming to change automatic habits around cannabis and alcohol. Fifty-two participants aged 13-17 who use both substances will be followed for three months. The goal is to see if this simple intervention can reduce use and shift unconscious biases.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- computerized approach-avoidance task (joystick game)
- What this could lead to
- If it works, this could offer a simple, engaging tool to help teenagers cut back on cannabis and alcohol use.
- What could go wrong
- This is a very small early study with only 52 participants, so results may not apply widely. The intervention is brief and may not produce lasting change.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Medical University of South Carolina
RECRUITINGCharleston, South Carolina, 29425, United States
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