Can a game app teach kids to beat the blues?

NCT ID NCT07159347

First seen Jun 26, 2026 · Last updated Jun 26, 2026

Summary

This study talks to children aged 8-12 who have depressive symptoms, and their parents, to learn about their daily stresses and how they cope. The goal is to use this information to design a smartphone app that uses games to teach emotion regulation skills. Only 15 children and their parents are taking part, making this a small first step in app development.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
behavioural intervention (gamified app for emotion regulation)
What this could lead to
If successful, this could lead to a fun, engaging app that helps children aged 8-12 better manage their emotions and cope with daily stress.
What could go wrong
This is a very small, early-stage study (15 participants) focused on gathering input, not testing the app itself. The final app may not prove effective in larger trials.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, LMU University Hospital

    RECRUITING

    München, Bavaria, 80336, Germany

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