Can a game app teach kids to beat the blues?
NCT ID NCT07159347
First seen Jun 26, 2026 · Last updated Jun 26, 2026
Summary
This study talks to children aged 8-12 who have depressive symptoms, and their parents, to learn about their daily stresses and how they cope. The goal is to use this information to design a smartphone app that uses games to teach emotion regulation skills. Only 15 children and their parents are taking part, making this a small first step in app development.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- behavioural intervention (gamified app for emotion regulation)
- What this could lead to
- If successful, this could lead to a fun, engaging app that helps children aged 8-12 better manage their emotions and cope with daily stress.
- What could go wrong
- This is a very small, early-stage study (15 participants) focused on gathering input, not testing the app itself. The final app may not prove effective in larger trials.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, LMU University Hospital
RECRUITINGMünchen, Bavaria, 80336, Germany
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