VR headsets could rewire Kids' pain response, brain study hints
NCT ID NCT06854991
First seen Nov 20, 2025 · Last updated Jun 23, 2026 · Updated 34 times
Summary
This study will use brain imaging to understand how virtual reality (VR) helps children manage pain. Twenty healthy kids aged 6-17 will wear a blood pressure cuff to create mild pain while playing VR games, watching a passive VR video, or using an iPad. Researchers will measure brain activity with a special headband to see which approach works best.
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This is a summary of
the original study
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Contacts and locations
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Locations
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Nationwide Children's Hospital
Columbus, Ohio, 43205, United States
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
Active substance
Virtual Reality Pain Alleviation Tool (VR-PAT)
What this could lead to
If it works, this could help develop better VR-based pain relief for children during medical procedures.
What could go wrong
This is a very small, early study in healthy children, not patients. It only looks at brain activity, not real pain relief, so results may not translate to actual medical settings.
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.