Virtual reality game aims to reboot Stroke-Damaged brains
NCT ID NCT07520253
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tests whether virtual reality exercises can help people who had a stroke within the last three months improve arm and hand function and promote brain healing. Forty adults aged 50-65 will use a VR system alongside standard therapy. The goal is to see if VR can boost recovery of movement and brain activity.
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Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 40 people
The number the study aims to enrol. It can still change while the study runs.
- Expected to start
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May 2026
An estimate. Start dates often move.
- Expected to finish
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Dec 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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50 to 65 years
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
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Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * • Age ranges from 50 to 65 years. * Both sexes (male and female). * First stroke ever (ischemic or hemorrhagic) within the last three months. * Clinical diagnosis of subacute stroke confirmed by neuroimaging (CT / MRI). * Hemiparetic shoulder power more than three according to Medical Research Council Scale (MRC) (James, 2007). * Patients who are able to manipulate the Wii remote control. * Muscle tone grade 1 to 1+ (Mild to Moderate) spasticity for shoulder joint according to Modified Ashworth Scale (Meseguer et al., 2018). * Participants are in normal cognitive and psychological status according to Montreal Cognitive Assessment screening (Hawkins et al., 2014). Exclusion Criteria: * • Patients having severe arm or shoulder pain or symptomatic shoulder sublaxation. * Contractures or shoulder deformities. * Patients who have previous experience in using Wii. * Patients with problems that may interfere with using Wii suchas epilepsy, visual impairments, apraxia and/or spatial neglect
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The places running it
1 site. The list below names each one and where it is.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
A doctor who knows your case can contact a study site on your behalf, and can tell you whether this study is worth pursuing at all.
Contacts and locations
Locations
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Faculty of Physical Therapy, Cairo University, Egypt
Cairo, 12613, Egypt
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Other studies related to the condition(s) this trial covers.
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