Video games as therapy? VR may boost mobility in kids with cerebral palsy

NCT ID NCT07747961

First seen Aug 05, 2026 · Last updated Aug 11, 2026 · Updated 3 times

Summary

This trial tests whether a virtual reality (VR) gamified rehabilitation program, using Xbox Kinect, can improve functional mobility, balance, and trunk control in children with spastic diplegic cerebral palsy. Forty-two children aged 7-15 years with GMFCS levels II and III will be randomly assigned to receive either VR-based rehabilitation combined with conventional physiotherapy or conventional physiotherapy alone, over 18 sessions in six weeks. The study measures outcomes like the Timed Up and Go Test, Pediatric Balance Scale, and Trunk Impairment Scale to see if the VR approach offers added benefits.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Virtual reality-mediated gamified rehabilitation program using Xbox Kinect combined with conventional physiotherapy
What this could lead to
If effective, this approach could offer a more engaging and motivating way to improve mobility, balance, and trunk control in children with cerebral palsy, potentially enhancing their independence and quality of life.
What could go wrong
This is a small trial (42 participants) and early-stage, so results may not apply broadly. The intervention requires special equipment and may not be accessible or suitable for all children.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Ibadat International University

    RECRUITING

    Islamabad, 47000, Pakistan

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