Video games as therapy: VR may boost balance in teens with cerebral palsy
NCT ID NCT07685327
First seen Jul 06, 2026 · Last updated Jul 07, 2026 · Updated 1 time
Summary
This study tests whether adding immersive virtual reality (VR) games to standard physical therapy helps teenagers with spastic diplegic cerebral palsy improve their balance and coordination more than therapy alone. Forty adolescents aged 10 to 19 will be randomly assigned to receive either standard therapy or standard therapy plus VR sessions using a Meta Quest Pro headset, three times a week for eight weeks. Researchers will measure changes in balance and coordination using validated scales to see if the VR approach offers extra benefits.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Meta Quest Pro Mixed Reality System
- What this could lead to
- If effective, this approach could offer a more engaging and potentially more effective rehabilitation option for adolescents with cerebral palsy, improving their balance and coordination.
- What could go wrong
- This is a small, early-stage trial with only 40 participants, so results may not apply to everyone. The novelty of VR might cause initial excitement that fades, and some participants may experience discomfort or motion sickness.
This is an AI summary of the original study and may miss details. Read our disclaimer.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Helping hand Comprehansive Physical Rehabilitation Center Mansehra
RECRUITINGMansehra, Kpk, 21300, Pakistan
Contact Phone: •••-•••-•••• Email: •••••@•••••
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