Virtual reality games put to the test for cerebral palsy balance

NCT ID NCT06769178

First seen Jul 30, 2026 · Last updated Jul 31, 2026 · Updated 1 time

Summary

This trial investigates whether playing virtual reality-based balance games can improve mobility and brain function in adults with cerebral palsy. Participants will receive standard physical therapy plus either VR games or traditional balance exercises over 8 weeks. Researchers will measure changes in muscle strength, balance, and brain activity using fMRI scans to see if VR offers added benefits.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality-based balance games using Becure Balance and Becure Wesense systems
What this could lead to
If effective, VR-based therapy could offer a more engaging and effective way to improve balance and mobility in adults with cerebral palsy.
What could go wrong
This is a small, early-stage trial with only 24 participants, so results may not apply broadly. VR may cause dizziness or discomfort in some people.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Yeditepe University

    RECRUITING

    Istanbul, Ataşehir, 34758, Turkey (Türkiye)

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