Virtual reality games put to the test for cerebral palsy balance
NCT ID NCT06769178
First seen Jul 30, 2026 · Last updated Jul 31, 2026 · Updated 1 time
Summary
This trial investigates whether playing virtual reality-based balance games can improve mobility and brain function in adults with cerebral palsy. Participants will receive standard physical therapy plus either VR games or traditional balance exercises over 8 weeks. Researchers will measure changes in muscle strength, balance, and brain activity using fMRI scans to see if VR offers added benefits.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- virtual reality-based balance games using Becure Balance and Becure Wesense systems
- What this could lead to
- If effective, VR-based therapy could offer a more engaging and effective way to improve balance and mobility in adults with cerebral palsy.
- What could go wrong
- This is a small, early-stage trial with only 24 participants, so results may not apply broadly. VR may cause dizziness or discomfort in some people.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Yeditepe University
RECRUITINGIstanbul, Ataşehir, 34758, Turkey (Türkiye)
More trials for these conditions
Other studies related to the condition(s) this trial covers.
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- Can virtual games retrain the brain to restore balance?
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