Can VR make afterschool programs more fun and consistent?
NCT ID NCT05858593
First seen Apr 25, 2026 · Last updated May 12, 2026 · Updated 2 times
Summary
This study tested a virtual reality (VR) afterschool program for 32 children ages 9-17. The goal was to see if kids find the VR system easy and enjoyable to use, and whether it could help deliver consistent activities even when they can't attend in person. The study measured usability and how many children stayed with the program.
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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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Athens Chess & Community
Athens, Georgia, 30606, United States
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