Can VR make afterschool programs more fun and consistent?

NCT ID NCT05858593

First seen Apr 25, 2026 · Last updated May 12, 2026 · Updated 2 times

Summary

This study tested a virtual reality (VR) afterschool program for 32 children ages 9-17. The goal was to see if kids find the VR system easy and enjoyable to use, and whether it could help deliver consistent activities even when they can't attend in person. The study measured usability and how many children stayed with the program.

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Contacts and locations

Locations

  • Athens Chess & Community

    Athens, Georgia, 30606, United States

Conditions

Explore the condition pages connected to this study.