Virtual reality vs. strength training: which boosts arm function in cerebral palsy?

NCT ID NCT05494905

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
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Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 20, 2026 · Last updated Aug 21, 2026 · Updated 1 time

Summary

This study tests whether virtual reality gaming or functional strength training can improve arm function in children with cerebral palsy. Children aged 5-17 will be randomly assigned to one of the two interventions for six weeks, and then their progress will be assessed. Depending on their response, they may continue with the same treatment, add the other, or switch entirely. The goal is to find the best way to adapt therapy to each child's needs and improve their ability to use their affected arm in daily life.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality gaming (Super Pop VR) and functional strength training
What this could lead to
If effective, this could lead to better, personalized rehabilitation strategies to improve arm function and daily use of the affected arm in children with cerebral palsy.
What could go wrong
This is a small pilot study, so results may not apply broadly. The interventions may not produce significant improvements, and the VR system requires home setup and family commitment.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

8 people

The number who actually took part.

Started

Feb 2017

Finished

Jan 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

5 to 17 years

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * children are between ages 5-17 years * diagnosed with CP; * have a Manual ability classification system (MACs) level I-III; * able to sit with trunk supported; * are able to reach forward for more than half of their arm length; * are able to comprehend a 3-step command; * are able to see video screen (with or without corrected vision); and * their primary caregiver is willing to follow the desired intervention 'dosing' and all evaluation measurements. Exclusion Criteria: * children have received surgery or botulinum toxin type A injection in the training arm within the preceding 4 months or are scheduled to receive it during the planned study period, * if children have a severe attention deficit or uncontrolled epilepsy which may possibly be triggered by the light or sound of the video games.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Department of Physical Therapy, Georgia State University

    Atlanta, Georgia, 30303, United States

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