Virtual reality vs. strength training: which boosts arm function in cerebral palsy?
NCT ID NCT05494905
First seen Aug 20, 2026 · Last updated Aug 21, 2026 · Updated 1 time
Summary
This study tests whether virtual reality gaming or functional strength training can improve arm function in children with cerebral palsy. Children aged 5-17 will be randomly assigned to one of the two interventions for six weeks, and then their progress will be assessed. Depending on their response, they may continue with the same treatment, add the other, or switch entirely. The goal is to find the best way to adapt therapy to each child's needs and improve their ability to use their affected arm in daily life.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Virtual reality gaming (Super Pop VR) and functional strength training
- What this could lead to
- If effective, this could lead to better, personalized rehabilitation strategies to improve arm function and daily use of the affected arm in children with cerebral palsy.
- What could go wrong
- This is a small pilot study, so results may not apply broadly. The interventions may not produce significant improvements, and the VR system requires home setup and family commitment.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
-
8 people
The number who actually took part.
- Started
-
Feb 2017
- Finished
-
Jan 2026
- Lead sponsor
-
Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
-
5 to 17 years
- Sex
-
Anyone
- Healthy volunteers
-
Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * children are between ages 5-17 years * diagnosed with CP; * have a Manual ability classification system (MACs) level I-III; * able to sit with trunk supported; * are able to reach forward for more than half of their arm length; * are able to comprehend a 3-step command; * are able to see video screen (with or without corrected vision); and * their primary caregiver is willing to follow the desired intervention 'dosing' and all evaluation measurements. Exclusion Criteria: * children have received surgery or botulinum toxin type A injection in the training arm within the preceding 4 months or are scheduled to receive it during the planned study period, * if children have a severe attention deficit or uncontrolled epilepsy which may possibly be triggered by the light or sound of the video games.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for Cerebral palsy are added.
By submitting, you agree to our Terms of use
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Department of Physical Therapy, Georgia State University
Atlanta, Georgia, 30303, United States
More trials for these conditions
Other studies related to the condition(s) this trial covers.
- Can modified music tunes boost balance in kids with cerebral palsy?
- Can a double nerve block spare kids with cerebral palsy from Post-Surgery pain?
- A Baby's fidgets may reveal brain health: study tests early warning signs
- A vast data bank could unlock secrets of bone and muscle diseases
- Biofeedback may unlock stronger muscles in children with cerebral palsy
- Toy cars as therapy: a new test for kids with cerebral palsy