Video games may boost balance in kids with autism

NCT ID NCT06023563

First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tested whether playing virtual reality games (like Nintendo Switch Sports) could improve balance and walking in young people with autism, compared to standard physical therapy exercises. Thirteen participants aged 7-22 did six sessions over two weeks at home via Zoom. Researchers measured their balance and walking before, after, and one month later.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Virtual reality active video gaming (Nintendo Switch Sports)
What this could lead to
If it works, this could offer a fun, home-based way to improve balance and walking in youth with autism.
What could go wrong
This is a very small, early study with only 13 participants. Results may not apply to everyone, and the effect may be small or temporary.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Indiana University Bloomington

    Bloomington, Indiana, 47405, United States

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