Can video games calm anxious teens?
NCT ID NCT05923944
First seen Sep 18, 2026 · Last updated Sep 18, 2026
Summary
Researchers are testing whether playing video games can reduce anxiety in adolescents aged 11 to 15 with elevated anxiety symptoms. The trial compares an action game designed to boost attention control, a casual puzzle game, and no game at all. Teens play at home online for six weeks, and researchers measure changes in anxiety and attention.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- video game training (action game Eco-Rescue or casual game Bejeweled 3)
- What this could lead to
- If the games help, this could offer teens an easy, low-cost way to manage anxiety from home. It could also shape future digital mental health tools.
- What could go wrong
- This is an early feasibility trial with 150 teens, so it may not show a clear benefit. Games might not work for everyone, and any gains could fade without continued play.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 150 people
The number the study aims to enrol. It can still change while the study runs.
- Started
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Jun 2024
- Expected to finish
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Oct 2027
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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11 to 15 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: 1. Adolescents aged 11-15 years 2. Elevated anxiety symptoms, defined as a total score of ≥15 on the 41-item parent-report version of the Screen for Child Anxiety Related Emotional Disorders (SCARED). 3. Access to a computer (at least Windows 7 or Mac OSX) at home and a reliable internet connection Exclusion Criteria: 1. DSM diagnoses of Bipolar, Psychosis, Autism Spectrum Disorder, present or past. 2. Neurological injury (i.e. head injury) 3. Currently enrolled in another cognitive training intervention
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The places running it
3 sites in 3 countries. The list below names each one and where it is.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
A doctor who knows your case can contact a study site on your behalf, and can tell you whether this study is worth pursuing at all.
Contacts and locations
Locations
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Center for Children and Families
RECRUITINGMiami, Florida, 33199, United States
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University of Geneva
RECRUITINGGeneva, Canton of Geneva, 1202, Switzerland
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University of Haifa
RECRUITINGHaifa, Israel
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