Classroom lessons curb teen gaming addiction and improve sleep

NCT ID NCT07423689

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested a 4-week school program to help teens aged 10-14 who were at high risk for digital game addiction. The program taught self-control, goal setting, and time management through classroom sessions. Researchers compared 110 students from two schools—one group got the program, the other did not—to see if it reduced gaming addiction and sleep problems.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
School-based self-regulation program (behavioral intervention)
What this could lead to
If successful, this program could offer schools a simple, low-cost way to help teens cut down on excessive gaming and improve their sleep.
What could go wrong
This is a small, completed trial with only 110 participants from two schools, so results may not apply to all teens. The program is short (4 weeks) and long-term effects are unknown.

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Conditions

The condition(s) this trial relates to.

Parasomnias Self-Control Sleep Deprivation Sleep Hygiene

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Mithatpaşa İlkokulu

    Zonguldak, 67100, Turkey (Türkiye)

  • Rüzgarlımeşe İlkokulu

    Zonguldak, 67100, Turkey (Türkiye)

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