Classroom lessons curb teen gaming addiction and improve sleep
Symptom relief
Completed
This study tested a 4-week school program to help teens aged 10-14 who were at high risk for digital game addiction. The program taught self-control, goal setting, and time management through classroom sessions. Researchers compared 110 students from two schools—one group got the…
Phase: NA • Sponsor: Turkan Akyol Guner • Aim: Symptom relief
Last updated Jun 27, 2026 09:07 UTC