Could a 4-Week school program curb teen gaming addiction?

NCT ID NCT07002515

What the study statuses mean

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 25, 2026 · Last updated Aug 26, 2026 · Updated 1 time

Summary

This trial tests whether a four-week, nurse-led health education program can reduce digital game addiction and encourage healthier behaviors in adolescents. About 160 teens who play digital games will take part, with some receiving the program and others not. The program covers topics like balanced tech use, physical activity, nutrition, sleep, and stress management. Researchers will measure changes in gaming addiction and health-promoting behaviors using standard questionnaires.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
A four-week school-based health education program delivered by a nurse, covering digital game addiction, physical activity, nutrition, sleep, stress management, and health responsibility.
What this could lead to
If effective, this program could offer a simple, low-cost way for schools to help teens cut down on excessive gaming and adopt healthier daily habits.
What could go wrong
This is a single-school trial, so results may not apply broadly. The program is short and relies on self-reported scales, which may not capture real-world change or lasting effects.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

160 people

The number who actually took part.

Started

Feb 2025

Finished

May 2025

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

10 to 14 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: Enrolled as a student at the study school Played digital games Had access to at least one digital device (smartphone, tablet, computer, or game console) Written informed consent provided by a parent or legal guardian Verbal assent provided by the participant Signed parental consent form returned within two weeks Exclusion Criteria: Diagnosis of attention-deficit/hyperactivity disorder (ADHD) Language or speech difficulties Psychiatric or educational problems that could interfere with participation Difficulty understanding written or spoken Turkish

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Conditions

The condition(s) this trial relates to.

Health Education Internet Addiction Disorder

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Saglik Bilimleri Universitesi Gulhane Hemsirelik Fakultesi

    Ankara, Etlik, 06010, Turkey (Türkiye)

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