Gamified app aims to boost arm rehab in teens with cerebral palsy

NCT ID NCT07041944

First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tests whether a gamified mobile app called HEMImprove 1.0 can help adolescents with unilateral cerebral palsy improve their arm function. Thirty-six teens will be randomly assigned to use the app at home or do conventional exercises from a manual, both for 30 minutes a day, 5 days a week, for 4 weeks. Researchers will measure changes in motor skills, motivation, and quality of life before and after the program.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
HEMImprove 1.0 gamified mobile application
What this could lead to
If it works, this could offer an engaging, at-home therapy option to improve arm movement and motivation in teens with cerebral palsy.
What could go wrong
This is a small, early-stage trial with only 36 participants and a short 4-week duration. The app may not be more effective than standard exercises, and results may not apply to all.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

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