Can video games boost brain power in schizophrenia? new trial aims to find out

NCT ID NCT07557368

First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tests a smartphone app that uses motion-sensing cognitive games and interactive stories to help people with schizophrenia improve their thinking, mood, and daily skills. 84 hospitalized adults will be randomly assigned to use the app or receive standard care. The goal is to see if gamified rehab is more engaging and effective than traditional methods.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Gamified digital rehabilitation app with cognitive games and interactive narratives
What this could lead to
If successful, this could offer a more engaging and effective way to improve thinking, daily living skills, and medication adherence for people with schizophrenia.
What could go wrong
This is a small, early-stage trial with 84 participants, so results may not apply broadly. The app is an add-on to standard care, and its benefits over usual treatment are uncertain.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Shanghai Mental Health Center

    RECRUITING

    Shanghai, China

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Other studies related to the condition(s) this trial covers.