Can a video game tame emotional outbursts in kids?
NCT ID NCT04732806
First seen Jun 26, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tested whether a biofeedback video game called Mightier can help children aged 8-12 with emotional dysregulation. 183 kids were randomly assigned to play the game at home or receive usual care for 6 months. Researchers tracked symptoms, parent stress, and healthcare costs over a year to see if the game reduces aggression and the need for expensive mental health services.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Mightier video game (biofeedback game)
- What this could lead to
- If it works, this could offer a fun, accessible way for children to learn emotional control and reduce the need for costly mental health services.
- What could go wrong
- This is a completed pilot study with 183 participants, not a large-scale trial. The game may not work for all children, and results depend on consistent home use.
This is an AI summary of the original study and may miss details. Read our disclaimer.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Neuromotion Inc
Boston, Massachusetts, 02110, United States
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