Video games vs. traditional exercise: a new hope for fall prevention in seniors

NCT ID NCT07308353

First seen Jan 11, 2026 · Last updated May 15, 2026 · Updated 19 times

Summary

This study compares two balance-training programs for older adults: interactive video games (exergaming) using Xbox Kinect and the standard Otago exercise program. Thirty-six adults aged 55 and older will participate in 6 weeks of supervised sessions. The goal is to see which approach better improves balance, reaction time, and mobility to help prevent falls.

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Contacts and locations

Locations

  • Foundation University College of Physical Therapy

    Islamabad, 44000, Pakistan

Conditions

Explore the condition pages connected to this study.