Gamifying diet logs: a small study tests if rewards boost Kids' tracking
NCT ID NCT06193967
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether adding praise from parents and game-like features (points, levels, a virtual pet) to a digital food log helps children aged 8-12 track their eating more often. Nineteen children and their caregivers participated for 4 weeks. The goal was to see if these positive reinforcement strategies improve how consistently kids log their food and drinks.
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Locations
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University of Tennessee
Knoxville, Tennessee, 37996, United States
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