Brain games may rev up thinking and driving after cancer treatment

NCT ID NCT07740616

First seen Jul 31, 2026 ยท Last updated Jul 31, 2026

Summary

This study tests whether a 10-week home-based video game training program can improve cognitive function and driving performance in head and neck cancer survivors who report thinking difficulties after radiation or chemoradiation. Participants will complete questionnaires, use a driving simulator, and play either adaptive cognitive training games or non-adaptive sham games twice a week. The goal is to see if the training speeds up visual processing and attention, which could translate to safer driving.

What this could mean

Our plain-language read of the trial. This is informational only โ€” not medical advice or a prediction.

Active substance
Speed of Processing Training (game-based cognitive exercises)
What this could lead to
If effective, this training could offer a practical, home-based way to sharpen thinking and improve driving safety for head and neck cancer survivors.
What could go wrong
This is a small early-stage study, so results may not apply broadly. The training may not produce lasting improvements, and benefits could vary from person to person.

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Conditions

The condition(s) this trial relates to.

head and neck cancer Head and Neck Neoplasms

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Alabama at Birmingham

    Birmingham, Alabama, 35294, United States

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