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AGILITY

Clinical trials for AGILITY explained in plain language.

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Not yet recruiting 1 Completed 4
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  • Video game therapy: wii fit may boost balance in kids with cerebral palsy

    Symptom relief Not yet recruiting

    This study tests whether playing Wii Fit virtual reality games can improve balance, walking, and agility in children aged 7-14 with cerebral palsy. Half the children will do VR exercises, the other half standard physiotherapy, for 18 sessions over 6 weeks. Researchers want to see…

    Matched conditions: AGILITY

    Phase: NA • Sponsor: Ziauddin University • Aim: Symptom relief

    Last updated May 15, 2026 11:57 UTC

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