Video game therapy: wii fit may boost balance in kids with cerebral palsy

NCT ID NCT07547644

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tests whether virtual reality training using the Nintendo Wii Fit can improve balance, walking, and agility in children aged 7-14 with cerebral palsy. Over 6 weeks, 56 kids will either play Wii Fit games or do standard physical therapy. The goal is to see if a fun, low-cost video game approach works as well or better than traditional exercises.

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