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Can a VR game replace the classic mobility test?

NCT ID NCT07362004

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting This study
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study will check if a virtual reality (VR) version of the Timed Up and Go test is as good as the traditional version for measuring how well people can move around. Sixty healthy young adults aged 18-30 will do both the standard test and a VR version using a Meta Quest 3 headset. The goal is to see if the VR test gives consistent results and accurately reflects real-world mobility.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Immersive virtual reality adaptation of the Timed Up and Go test
What this could lead to
If successful, this could provide a more standardized and objective way to assess mobility, potentially improving fall risk evaluation and rehabilitation monitoring.
What could go wrong
This is a small, early-stage study in healthy young adults, so results may not apply to older or symptomatic populations. The VR test may not match the accuracy of the conventional version.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Participants

About 60 people

The number the study aims to enrol. It can still change while the study runs.

Expected to start

Feb 2026

An estimate. Start dates often move.

Expected to finish

Jul 2026

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Who is studied

Asymptomatic young adults aged 18-30 years who are able to perform activities of daily living independently and have no musculoskeletal, neurological, or cardiovascular conditions affecting functional mobility.

Ages

18 to 30 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Aged between 18 and 30 years, * Asymptomatic, with no musculoskeletal, neurological, or cardiovascular symptoms, * Ability to perform activities of daily living independently, * Visual, auditory, and vestibular functions suitable for virtual reality applications, * Ability to understand and follow instructions in Turkish, * Willingness to participate voluntarily in the study. Exclusion Criteria: * History of lower extremity injury, surgical intervention, or serious musculoskeletal condition within the past six months, * Presence of vestibular disorders, balance impairment, visual or hearing impairments, * Experiencing symptoms of "VR sickness," such as nausea, dizziness, or spatial disorientation during virtual reality applications, * History of neurological, cardiovascular, or metabolic diseases, * Regular participation in heavy exercise or professional sports activities, * Cognitive impairment that prevents understanding of test instructions, * Voluntary withdrawal from the study during the research process.

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

How to take part

Only the study team decides who joins. These are the ways to reach them.

  1. The places running it

    1 site. The list below names each one and where it is.

  2. The official record

    ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.

    Open the record ↗

  3. A doctor treating you

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Contacts and locations

Locations

  • Selcuk University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation

    Konya, Selcuklu, 42130, Turkey (Türkiye)

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